Rift Beta 4: The Likes

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The day Telara exploded.

Last time I talked about Rift it was the negatives and things I was worried about due to Beta 4. At the end of that I said I was still going to buy the game, but I didn’t get into any detail as to why. The following should clear that up and I hope will help push a few more readers to pick up this great game.

First of all let’s get the “it’s generic” argument out of the way. It’s true the game has very few “signature moves” so to speak. They aren’t touting something new to MMOs and that’s led a lot of people to write the game off without bothering to see more. But let’s look at some of the amazing games that have brought something new to the genre recently.

Warhammer Online – WAR brought the idea, as far as I know, of public quest. Quests that are zone wide and you don’t need to talk to anyone to accept the quest or help out.

Age of Conan – Amazing new melee combat with finishing moves that give Mortal Kombat a run for it’s money as far as blood goes.

Tabula Rasa – A more shooter oriented control scheme and a drastically different setting, making it a space aged shooter instead of a fantasy world. Perhaps not the first but one of the most high profile.

Auto Assault – A new setting of apocalyptic cars or whatever. You controlled a Twisted Metal meets Mad Max style monstrosity in a never ending destruction derby.

Matrix Online – It’s combat system was one of the more interesting things I’ve seen in any MMO in years. It was also, again, not fantasy.

Lego Universe – With it’s focus on building instead of questing Lego Universe might be the most unique MMO I’ve ever had the pleasure of seeing in action.

Now, there are many more MMOs that have come out recently touting one or more things that make them unique, and while a few on this list haven’t failed, and Lego Universe is too young to pass judgment on, can we honestly say that having something new and unique made these games amazing? Are we all still impressed with Public Quests? Hell, most of us were tired of PQs by the end of the beta. Did Age of Conan’s blood and interesting melee combat matter when you got to mid game and realized they didn’t have time to implement quests or sieges? How are Tabula Rasa, Auto Assault and Matrix Online doing with their unique bits?

The point here is that originality doesn’t make for a good game. In fact, some of the best games in other genres have focused more on polish than on innovation. Bioshock had nothing in it that wasn’t in other shooters, but it did everything just right. Same with Starcraft II and the RTS genre, or Uncharted II and the third person platformer/shooter genre. What about New Vegas? That was basically Fallout 3, and yet it was done so well, and with just a simple change of location, that the game was amazing.

So no, Rift isn’t unique, and it doesn’t have a “gimmick” like other MMOs that have come out or are coming out. Instead Rift has focused on making a good game, on perfected what they took from other games in the genre. What they’ve come up with, even in BETA, is one of the more fun MMOs I’ve played in a few years. Rift may or may not hold me through it’s end game, but it’ll definitely be enough to get me to end game.

Now that I’ve had my rant on originality, let’ get to the bullet point style list:

Rifts, while I am worried about them late in the games life, can be extremely fun and addictive. Are they an interesting way to get players to grind? Of course, that’s what any quest is, but that doesn’t make it not fun. In fact, on Sunday when Trion did the MASSIVE fire invasion, where the entire zone exploded in fire rifts and everyone had to run around closing rifts, fighting off invasions, and finally tracking down and murdering a high ranking Fire general, well that was the most fun I’ve had in any MMO since trying to sell fish stakes in front of the Brittania bank.

Another thing both me and my wife loved were the artifacts. Much like EverQuest II’s collectibles, even copying the “ball of golden light on the ground” look of them, Rift’s collectibles are something we both really enjoy. Neither of us plays EQII anymore, so having this feature in a game we do play is going to be a blast, whether you get anything for it or not, it gives the player something to do other than just fight.

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Some of the spell effects are just badass.

Having your character not look like a retarded moose through most of the game is also a huge plus. This is due to the fact that, like Warhammer Online, you seem to have certain “looks” for certain level ranges, and while sometimes you’ll get something drastically different, for the most part you look pretty good. Add to this the fact that there are dyes in the game and, assuming they don’t suddenly open a cash shop and charge for black dye, your character can look as cool as you want. Does it dye the entire armor piece? No, just certain parts depending on the armor, which I couldn’t be happier about. There’s nothing worse for breaking immersion that running across GROGNAK TEH DESTRAWER in a flood fill bright pink plate outfit.

The PVP, while they did screw up by making it ten levels per bracket, was extremely fun. The battles were quick, which was nice, but still intense. There was a variation on Warhammer Online’s Murder Ball, but it was made much more fun by the quickness with which it kills the carrier, the turnover rate, and the fact that you got more points the farther you carried the ‘ball’ away from your base.

The leveling experience, from 1-20 at least, is just a blast if you like Theme Park MMOs. The questlines carry you through the zone, keeping you in appropriate levels and making sure you have a good time. Feeling bored of that? Head off the beaten path to get some more crafting materials or to look for artifacts. Better yet, go close some of those Rifts you see on the map. Tired of questing and rifting? Que up for some Warfronts. Is any of Rift truly unique other than the setting, which is still fantasy based? Nope. Is Rift one of the MMOs I am most excited to play? You bet. Sadly Beta 4 is over, and unless the never few betas are 30-40 or end game I doubt I’ll be playing more. Why? Rift only has two starting zones, and unless you have the option of going through many different zones for each level range after level twenty then I don’t want to burn myself out on the content before I start the character that really matters.

All I can say though is that if Rift wants to keep me for more than a year they better add a new starting zone in the first expansion. Heck, while they are doing that it might as well be for a third faction entirely. Maybe the death dragon faction? Who’d turn down a three way faction Warfront? Not me that’s for sure. Oh, but that has been done before, so I guess they shouldn’t worry about it.

Leave a comment and let me know what you think.

Two Factions, 5 Levels, Blogger Dropped

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As I work on finals and find time to play Cataclysm and other games that I am behind on, I’ve also been working on reading through my blog roll. There were nearly 400 posts that I had missed in my month of writing and I’ve been working slowly at it for around 14 days now. This has led to several topics that I want to cover:

The first topic is Warhammer 40k Onlines two factions. Many around the net have cried for it to be at least three factions, and many of them want even more than that. Would it be pretty cool to have three factions? Sure, it could be cool. Would it be cool to have more? Not even a little bit. The game could be amazing, but based on how the industry has been going it’s not going to see WoW numbers. The more factions you have in a game, the fewer people playing each of those factions. That means longer wait times for dungeons, pvp, less player interaction and an abandoned looking world.

Even three factions is pushing it. Sure, Dark Age of Camelot did it and by all accounts it was fun, but could that success be seen again? You might say “of course!” but look at WoW and it’s clones. Just because a game emulates the features of something that came before it and succeeded, doesn’t mean it’s going to succeed on it’s own. That’s not to say it couldn’t, but I’m personally glad that they went with two factions. I already play games that friends play but I’m unable to play with them because of two factions, or servers, or whatever. Not to mention the more I’ve played games designed for a PVP crowd the more I realize it’s the PVE that drives them, if they succeed at all. I think designing a game, a AAA game, for PVP is a folly that will only end in pain and layoffs. Smaller budgeted games can get away with it better I think. I mean, it probably cost Adventurine a few hundred thousand to design the art assets for DarkFall, and another $50 to program the actual ‘content’ like all six quests. (Of course I’m being silly here, there are plenty of good points about DarkFall, this just feeds into my next subject.)

Next I was going to comment on several on Syncaine’s posts, mainly those bashing World of Warcraft and it’s Cataclysm expansion, but honestly I don’t see the point. Here is an entire post from Syncaine:

For some, it will take longer to download an expansion than to reach it’s level cap.

That is most impressive for 25 months, hundreds of devs, and millions of dollars later.

Lowering the bar (of accessibility!) yet again.

That’s not the only post he made about Cataclysm, and most of them are as ignorant and angry as this one. It’s gotten to the point that I finally just removed him from my blog roll. While I enjoy his unique incites into DarkFall, he rants about WoW like a spoilt child, or a drunken scorned lover who’s just found his ex’s MySpace page. He spews hate for something he truly doesn’t understand just because he personally didn’t like what the game used to be, or what he assumes it is based on conjecture and what people around him tell him about it. That’s all I have to say about Syncaine at this point, I just won’t pay any attention anymore, it’s not worth it.

The last thing I wanted to talk about was Cataclysm and some of the interesting things I’ve noted so far. First of all I’d like to say that anyone looking at Cataclysm like it’s only 5 levels of content is in a sad state. That’s not to say that they are playing the game wrong, just that I feel sorry for them. I paid $40 for the expansion and so far I’ve logged around 15 hours just getting two different races to level 20. I experienced in that time moments that really made me gasp out loud, moments with plot twists that got me excited to see what would happen. I’ve done quests that I think surpass anything found in an MMO up until that point. Some of that is because I am a lore nut, and with all the changes I can’t seem to stop stumbling across massive updates that shock me. Anyway, even if I stopped here I;’m still getting far more for my dollar than those who bought Call of Duty: Black Ops for $60 and a 5 hour campaign.

I’ve got one character to level 40 so far. An Undead Hunter who is just finishing Western Plaguelands, which need a new name. One of the changes I am really happy with is the updated low level armor skins. Now you no longer look like a court jester as you level if you just use quest gear. If you count on drops and purchased AH items you’re still going to look silly I imagine.

On the other end of a spectrum I have a character who is almost level 81. The levels aren’t taking as long as I would have liked, but it’s not so fast that I feel like it’s cheap. Sadly the area I am questing in is entirely underwater, and while they’ve done a much better job of underwater levels than some other games (I hate you Ninja Turtles!) it’s still not very fun to relearn the game, having to now pay attention to a full 360 degree circle. Add onto that the fact that their spawning seems to be off, as I’ll kill a mob and immediately have it and it’s friend spawn ontop of the body. It can be really frustrating.

I’m looking forward to getting in some of the harder dungeons though. As a tank I’m excited to see CC make a resurgence, and having my wife play a healer means that if a DPS doesn’t want to CC, he’s getting the boot and we’ll instantly have another. I’m also looking forward to some level 85 PVP and getting my first set of Cataclysm gear which will probably be the introduction PVP set, assuming there is one this go round.

See you all around, whether it be in World of Warcraft or one of the twenty other MMOs I’ve been checking out.

An excuse. Don’t believe a word I say.

Well I’m back after E3. By ‘back’ I mean I never left I just wasn’t posting. With the Blogosphere and in general the entire internet spamming E3 news constantly I decided to take a leave of absence until E3 was said and done and I had something else to talk about.

Let’s get to the first piece of news, something from E3…wait…dang. Well here it is anyway:

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Warhammer 40,000: Dark Millennium Online! I don’t want to get too excited but I’ve wanted this since WAY before they announced the Warhammer Online: Age of Reckoning MMO. I’ve always thought the 40k universe was one of the more in depth, rich, and deep space settings and I would prefer it (if done well) to Star Wars or Star Trek.

Some people are already complaining that it looks too colorful! These are the same people that complained that the Diablo III trailer looked like unicorn farts. It seems the only way to make a game dark enough for them is to turn off the monitor. I see the art design as a sign of hope. It looks good, and it means that its graphics might age slower than those of, say, Age of Conan. That game is already beginning to show it’s age, and while it still looks good, it is nowhere near the technical marvel it was in the MMO space at the time.

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Haters gonna hate!

I finally finished all three seasons of The Original Series the other day! I went right to Netflix to start in on Season 1, Episode 1 of The Next Generation only to find out that it is not available for streaming. In fact none of the Next Generation is available. I couldn’t find it anywhere (legal and in good quality at least) so I’m kind of stuck. I don’t have the money to pay for them all, and my Netflix que is packed and I don’t want to spend the next eight years with my que full of seven seasons of Star Trek: The Next Generation. If anyone knows of a place to stream it, throw me a link in the comments or in email.

I did decide to watch all the Star Trek movies involving the original crew. Luckily Netflix had all of those movies for streaming except one. The first one. I skipped it for now and I watched both The Wrath of Khan and The Search for Spock. Both of them were really enjoyable, and it was great to see Khans return. It really surprised me that they never actually saw each other until the end, at least not in person, but I liked it.

The Search for Spock seemed REALLY out of character, seeing as how Kirk didn’t really believe in a ‘Soul’ and didn’t understand Spocks “mind transfer before death” thing. It seemed like he just went insane and stole a ship with four people (and if Scotty can rig the Enterprise to run with four people in an hour, WTF do the newer ships needs all these people for? More impressive casualty numbers?).

I’ve got more to say on more topics, but I’ll leave those for later blog posts. It feels good to be writing again.

Slow Down and Smell the Roses. Damn Roses.

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I’ve been thinking a lot about Mythic Entertainment lately. This is partly due to the fact that I recently starting playing the trial for Dark Age of Camelot. I got a guild in Fallen Earth, and when I logged into their vent I noticed that they had people in a DAoC channel. I like the guild (Clan in Fallen Earth) so far so I’m messing around in DAoC and chatting with them.

It’s weird going from Warhammer Online to Dark Age of Camelot, a game I never really played back in the day. The first thing I noticed was that the UI was TERRIBLE. Of course it’s because of how old the game is, and I actually like some of the differences, but having to /whisper npc’s with key words to get quest dialog…I haven’t had to do that in an online RPG since I was playing GemStone (a MUD) on America Online.

On the other hand I was immediately sad that I had never picked it up back in the day. The setting is very interesting and I like the little bit of lore that I have been exposed to so far. I am, above and before anything else, a fan of settings, and DAoC’s is great.

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I started wondering what the subscription numbers were like and it doesn’t appear there are many. There are reasons that a game like this might not be very successful in today’s world of modern MMO’s, such as it’s archaic UI with no mini map (I love the action bar being on the top left), or the quest log being almost no help at all, or even the fact that it’s mostly a grind to levels.

What I found however was that it had one of “Those” expansions. Trials of Atlantis is considered by many to have killed Dark Age of Camelot. To sum it up quickly it appears that it added a lot of PVE grinding in order to be competitive in RVR. It’s one of the big problems that WAR had when it launched, forcing people to PVE in order to improve in PVE. That is possibly the worst thing you could possibly do to a PVP/RVR game.

What amazed me though is that, amongst all the ranting about the changes Trials of Atlantis brought to the game and how bad they were, people took the time to talk about how pretty the new zones were, about how interesting it was to explore and find new areas that were really well done.

Then I thought back on Warhammer Online and some of it’s amazing areas and zones, and about how beautiful they really were. I also thought about how it was never mentioned amongst all the hate threads and posts. In fact, exploration is never really mentioned in any MMO’s anymore. Most people talk about it based on what quest/grind spot they found, but not what a pretty area it was.

Have MMO’s lost that sense of exploration, are they not worrying about making beautiful areas? Or have we gamers with our ADD lost the ability to slow down and smell the roses. Or at least notice that they are there.