That’s right, Amuntoth D’Teklik is now Commander 1! Also I managed to snag some Original Series uniforms and now my entire crew is sporting them. You can expect a new Captain’s Log update this weekend with some amazing turns of events, in my opinion in any case.
I did want to touch on some interesting Episodes I went on today in my attempt to make it to Commander.
Divide et Impera
First I just want to say that I had to try the mission three times before it would complete. There seems to be a bug in it and I will warn you now, if you beam down to the station and start moving, and the NPC that is with you just stands there, you should beam back up and restart that part of the mission.
Aside from the technical difficulties associated with the episode I really enjoyed it. Sure it wasn’t completely unexpected but I had a lot of fun. Because it was borked, my first really borked episode since launch, I went to the forums to see if it was a common thing and yes, yes it is. I also discovered that it is a mission of some controversy.
Many people seem to feel that they should be able to do something different than what the game forces you to do. They know what’s coming and they want to avoid it because their character would never do what he does. I’m sorry I’m being vague here but I don’t want to spoil it for anyone.
The problem I have with this is the same problem I have with all these types of arguments. Just because YOU know something does not mean your character knows something. Just because YOU know the super item is in the desert dungeon because you looked it up doesn’t mean your character has any reason to go to the desert, let alone to go grave robbing in the desert.
“But Amun! It’s so painfully obvious what is about to happen my character should know!” You might be saying and yes, to you, sitting back in your house playing a calming video game, it might be painfully obvious. To your captain however, a man who has lost dozens of people he knew, some he possibly cared for in a multi-front war with former allies, Borg, Romulans, Klingons, shape-shifters and more, a man who went from having no authority to being responsible for the lives of hundreds of people in the span of a day, a man who has been shot and stabbed multiple times in the short time he’s been captain, well a man like that might have a lot on his mind.
The Crystaline Entity
The basic premise here is that a large Crystaline Entity is floating around the galaxy and being a danger to planets. It is your job, along with however many other random people that show up, to destroy this entity. As you attack it it will release dozens of crystal fragments that home in on ships and try to collide with them. If they do they explode and can destroy a ship quickly. If a fragment is destroyed, either by colliding with a player, a mine, or by being attacked, it heals the Entity for a drastic amount of HP.
I fought this Entity on four separate occasions and I never saw it’s health drop below 98%. Sure the mission premise is interesting but let’s be honest with ourselves here: This mission requires you to have enough people, to avoid incoming mobs or CC them without hurting them, and to DPS the big guy down while you are doing this. This requires the same amount of coordination required of a guild for a raid, but without any of the benefits such as KNOWING AHEAD OF TIME YOU ARE GOING TO BE IN A RAID.
So as I said we could never even hurt the thing. One time, no matter what was said in zone, local or in private messages, one player simply flew around shooting fragments and not responding to anything else. This kept the Entity’s health at 100%. The other times we just could not get coordinated. Someone would always get hit by the fragments resetting the boss to 100%.
Overall I’m having a blast in STO and I’ll be playing for some time still.