Rift…Set…Go!

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Amun is my tanking Warrior on the PvE Deepwood server.

As anyone who is even remotely interested in this blog already knows, Rift launched on the 24th and I’ve spent every moment of my free time playing. In fact, the only reason you’re getting a post is because they’ve brought the shards down again to do some quick fixes. I love that Trion is willing to fix things quickly.

Both me and the wife are sitting at level 17. She’s a healing Cleric, human style, while I am a tanking Warrior of the Dwarven persuasion. We’re having a blast, and it’s a great combo for any MMO. If we run into a Rift, a Greater Rift, or an Invasion we have no problems. I throw down some initial AOE aggro moves, then settle into alt smacking everything around me while she heals. He constantly add people as well, so if you are on the Deepwood server we’ve probably already grouped together once.

I haven’t had a chance to do any dungeons yet. They start at 17, so we are waiting until 18 to go, in order to give ourselves some leeway. I did try the Warfronts, and just as I feared being level 10, you are utterly useless. I chased this level 19 Cleric around the map, he never even healed, just let me whack and miss the entire match. So we haven’t gone back, but being level 17 we’re ready to take the plunge. I just really wish Trion has taken a que from WoW and made the PVP brackets 5 levels instead of 10. That is the best change to WoW PVP I’ve seen since the game launched, and I had hoped Rift would follow suit.

I did however have a pretty epic moment. Due to the massive amount of people in the 10-20 zone there are tons of invasions and rifts going off all the time. This WILL clear up as you level higher and the population thins out, which is good because at the moment it’s almost TOO much. Almost. Anyway, we were participating in one of the zone wide mass invasions, and we never get to help take out the final boss. He’s always too far away for us to get it. This time he spawned nearly on my head. He was a level 20 elite raid style boss, and I was only level 16. I managed to tank him for the entire 15 minute fight, only loosing aggro a dozen or so times throughout. I managed to get it back, and even got a couple of people in zone chat telling me I did a great job tanking, which felt pretty damn good.

One thing I’m furious with though is the racial abilities. Every race gets some kind of movement increase, such as the group aoe sprint humans get, or the 15 second cooldown short duration FLIGHT that the High Elves get. What did Dwarves get? I can fall a bit farther than everyone else. Gee, that’d be fair if the entire game was played on a cliffside. Jumping off a slightly taller cliff and almost dying is only slightly better than doing it and dying, and it’s far behind an AOE sprint or a quick cooldown flight option.

The other race that got screwed, but to a lesser extent, is the Kelari. They basically get to turn into ghost foxes. This doesn’t increase movement speed, which sucks, but it does allow them to walk almost on top of aggroable mobs and not have them aggro. This does increase the speed with which you arrive at your destination by allowing you to bypass a ton of fights, but it’s still only slightly better than nothing.

All in all, I’m having a friggin blast playing, and I can’t wait to get another level and get some dungeons under my belt. I did manage to get my Mining to 75, and my Armorsmithing to 75 as well before logging off. My Runecrafting is only at 51, so that’s not that good, but it’s not too bad.

OnLive is the Future

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This is the future. Not so much now, but in the future.

  I believe that, within the next five years, OnLive will be the premiere way to purchase PC games. Within the next ten years it may be the ONLY way to purchase any PC games that aren’t indie productions. This will seem crazy to almost anyone out there, but just hang in there while I explain my reasoning.

PC gaming has seriously been hurt by piracy. Now I won’t go so far as to say that piracy is taking so much money away from PC game developers that they don’t feel it’s worth it to release PC games, but instead I imagine it’s the fear of piracy that permeates the business of video games. This fear causes most publishers to demand that any game they publish be heavily DRM’d, which costs a ton of money and does literally nothing. In fact, the best DRM they’ve come up with, Ubisoft’s “always need an internet connection” DRM, was cracked pretty quickly.

Publishers and developers aren’t the only problem either. It’s not just pirates that are costing the publishers and developers money, it’s the average user. How so? How much money do you suppose Ubisoft spent on their DRM service, including development, implementation, and server costs? Probably a lot more than they should have. How did the average gamer react? With fear, hate and distrust. I was one of these people, so I can’t exactly say it was an uncalled for action, but it did cost the publisher tons of money. More importantly it added to their belief that PC gaming was not a lucrative market. I mean hell, if they even try and prevent piracy their regular users will damn near riot.

So where does OnLive come into all this? OnLive is the PERFECT DRM service. If PC game publishers were smart they would be supporting OnLive with every ounce of their advertising money. Why? Think about the way OnLive works. Not only do you have to download a program, but you have to open OnLive to do anything. How is this different than Steam? I have Steam up and in the background at almost all times, but with OnLive I have to commit. The program opens full screen and immerses you in the experience a lot more than other PC game stores. Of course that’s a small part of it. Consider also the fact that it’s almost impossible to pirate a game if it was released only on OnLive. This isn’t a “you need an always on internet connection” DRM that you can hack and turn off. In fact, you have no files of the game on your PC and you never will. You would need to hack into their servers, change the files there, and somehow make sure they didn’t find out and just change it back. Perhaps I’m wrong, but I can’t see a way to pirate this on a large scale.

So we’ve effectively stopped PC piracy, given players an Always On DRM that they can’t really get mad about, and provided a great way to market a PC game, due to OnLives amazing “spectator” mode. So what’s the problem? Well first of all, no matter how good your computer is you can’t turn up the graphics. Given a big push from publishers and developers though people could learn to forgive this flaw. Would hardcore PC gamers be upset? Yes. Does any company care about hardcore gamers, let alone hardcore PC gamers? Probably not. The other problem is the lag. Now I’ve been playing OnLives free week of games (not all of them, just the ones available from there subscription service. That means mostly ‘meh’ ones right now) and I’ve rarely noticed any lag. When I do it’s usually a little choppy for a few seconds, and then I’m back to gaming. Of course I am limited as to what I can do in the background while I play. I mean I won’t be running torrents (another win for every industry), but I also won’t be downloading anything at all, which can be a serious pain.

In closing I think that, in the future, we will see OnLive or a service much like it rise up to take over mainstream PC gaming. Almost every company out there has given up on PC games in retail unless it’s a Blizzard game, so brick and mortar stores aren’t going to care. Within five years, if the industry is smart, OnLive will become the new console, turning the pain in the ass of developing for literally billions of different machines into a simple, one stop shop console experience that is almost impossible to pirate. Of course, to really kick this off they might have to work with the internet providers to possibly provide a “gamers tier” internet option where, for an extra $20 a month, you have a much better internet connection.

What’s the biggest problem with OnLive as I see it now though? Prices and selection. Their selection is alright and getting better, but their prices keep me from buying anything. They sell old games for full price, and they almost never have a sale. Even when they do it doesn’t come close to Steam’s sales. I know they don’t have the user base to be able to work those deals yet, but it really is a deal breaker for me. I mean I’m giving up my ability to play the game offline, or to change the graphics settings, and I’m ok with that. But if I’m paying full price for it, I might as well buy it from Steam with a huge discount and the ability to play offline.

What do you think? Have you tried OnLive at all? Now is the perfect time, as they are having a ‘free play’ week. Hop online and give it a shot, then tell me what you think in the comments.

Risen Goes Down

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So sad, he must have played a Piranha Bytes game.

When I first played Risen it was a demo right after the game launched. I hadn’t played any of the Gothic games at the time, and had just finished my second playthrough of Oblivion. initially I thought it was just far too frustrating, letting a couple lowbie mobs like moths kill me over and over while I tried to complete a simple quest was so angering that I ended up rage quitting the demo and deciding not to buy it.

I decided recently to give the full game a shot, mostly because of Zeitgeist Game Review and his love of the game. One thing you might not know about me is that I LOVE video reviews. I’ve watched video reviews for thousands of games, from dozens of reviewers and I can’t get enough, even of video reviews for games I already own. So after watching  the Zeitgeist guy rave about Risen I figured I might as well give it another go. I’m glad I did.

At first the game felt completely fresh, as I made my way in from the beach where I was shipwrecked and met a woman in need of an escort I had an Age of Conan flashback, but it was still feeling like a new game to me. That feeling didn’t last long. By the time I made it to my first quest hub, a bandit camp in the swamp, I had a funny feeling that things weren’t exactly new. By the time I left the bandit camp I was sure of one thing: Someone, somewhere, actually sat the guys at Piranha Bytes down and forced them to play Gothic 3 themselves. After they stopped vomiting uncontrollably from the horror of that game, this person then told them they couldn’t possibly make Gothic 3 a playable game. Well thankfully they’ve proven that person wrong, as Risen IS Gothic 3 with most of the terrible parts removed.

You might feel that I’m being too hard on them, but let’s take a look at some of the similarities:

The first thing you’ll probably notice is the graphics. Sure you could say that it’s the same company so it’s most likely going to be the same graphic style, but I don’t buy it. Other companies, good companies, can and do change up the graphic style of their games to suit the new project. Now Risen takes place on an island, so if it’s supposed to be in the same world as the Gothic series, then I can accept that the games look a lot alike. I just wish it didn’t look like everything, including the clothing, was made out of really thick stone.

I soon discovered, after arriving at the Don’s camp, that I had to do quests for his henchmen in order to gain the trust of the group so that I would be allowed into the inner sanctum where the Don was. Anyone who’s played Gothic 3 knows what I’m talking about here. In Gothic 3 you had to do this dozens of times. Thankfull in Gothic 3.5 Risen you only have to do this three times.

You also have an indigenous population (the Don’s men/humans) hiding in swamps because 0f the invading, occupying force (the Inquisition/Orcs) who are exploring ancient ruins (both games) to find relics (both games). You start out as a melee/bow fighter, and you raise your wisdom (the thing that lets you learn/cast spells) by reading from stone tablets you find, or books on bookstands (both games). If you decide to become a mage you will learn that the mages revere the Sacred Flame (both games).

It may actually be easier to figure out the ways in which Risen is different from Gothic 3. For starters the overall story in Risen is much better than in Gothic 3. The voice acting is also infinitely better in Risen. In Gothic 3 I wanted to punch myself in the face whenever anyone spoke, mostly due to the game not being English in origin. In Risen you get a nicely accented main character whose voice actor is pretty good, and most of the voice acting in the game is very enjoyable, if sometimes monotone when you consider what’s going on at that moment in the world.

One of the things I hated about Risen was that you don’t get much in the way of armor. You have two armor slots, helmet and armor. You won’t be finding armor on mobs or in chests either, instead you’ll get a new armor once every chapter or so, and there being only 4 chapters in the game it’s lacking on armor types. One of the best parts of playing RPGs for me is usually finding new and unique armor that makes my character look amazing, and in Risen you’ll look like a boat crash survivor for about five hours, then like a pauper for another five. Finally you might get a robe or some leather armor for the third act, and you’ll be shoehorned into the default “end game” armor for the last chapter no matter what kind of character you build.

The next paragraph will contain final boss spoilers, so just FYI. The final boss was an exciting battle for me, but it felt more like a Mario boss battle than anything I had experienced in Risen up to that point. My character was a mage, but the only way to beat the final boss is to wear plate armor and carry a massive mace and shield that are specially made to defeat the final boss. You then fight him, not like you’ve been fighting humanoids this entire time, but by jumping around a platform that pieces keep falling out of, using your shield to reflect the things he shoots at you, which will stun him, then running up and hitting him with the hammer. You’ll do that seven or eight times, and several reloads due to falling deaths, and you’ll have beaten the game. It was a fun and epic boss battle, and I wish they would have included more fights like that in the game. Sadly though it did feel out of place, and took everything I had worked so hard to do for my character and made it useless.

It may sound, from what you’ve read so far, like I don’t like Risen and didn’t have any fun with it. That’s simply not true. After I played Gothic 3 I promised myself that I would never play another Piranha Bytes game again. Thankfully I didn’t know that PB had developed this game because it turned out to be very fun. It was everything Gothic 3 should have been, and felt more like an apology to the fans than a truly original IP.

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Final verdict? If you enjoyed Gothic 3 then you will definitely want to play this game. If you thought Gothic 3 had potential but had too many problems, you want to get this game. If you never played the Gothic games, or played Gothic 4 only, then check out the demo because Risen can be brutally hard. If you like open world RPG’s in the style of Oblivion, but with less to do outside of the main story and a smaller world, then give Risen a go. If you can find it for under $10 I would pick it up if you like these kind of games. Any more and I’m not sure I could recommend it unless you liked Gothic 3 a lot.

Risen gave me 30 hours for the first playthrough, as opposed to Gothic 3’s 50 hours, but I enjoyed the hours I put into Risen so much more I would recommend it over Gothic 3 even if Risen was only a five hour game.

Cataclysm Ring the Death Knell of Brick and Mortar

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First of all I want to apologize for not posting much, NaNoWriMo, school and work have pretty much devastated my free time. Now that we have that out of the way let’s get to the meat of this post.

I’ve been reading around the blogosphere constantly about what it means that Cataclysm is offering a digital download on the day of release. Previously Blizzard has delayed the digital purchase of World of Warcraft expansions due to anger by traditional brick and mortar stores wanting a piece of the Blizzard pie. Not that they are offering it day of people are crying the death knell of Brick and Mortar stores, but I’ve got a secret for you: Cataclysm is NOT the death knell of brick and mortar game stores.

How can I possibly think that? Let’s look at the simple facts. One of the biggest games retailers as far as brick and mortar goes is GameStop. Have you been into a GameStop recently? You’d be lucky to find even a new PC release and in some cases they don’t even have a PC section! Brick and Mortar stores care more for console games and they have for several years now, ever since the real death knell of Brick and Mortar (as far as PC games is concerned) released, Steam.

Other than the traditional want for a box that many of the older gamers have, there is no reason to buy a physical copy instead of a digital in most cases. In fact in some cases it’s better to buy digital, such as Steam integration or in game bonuses. I can spend an hour going to the store and buying a physical copy, or an hour downloading it without moving. If PC games still came with large cloth maps and huge game manuals then sure I would reconsider running to the store, but as it is I live in an apartment and I don’t have enough room for the boxes I have now, let alone in the future.

Another reason Steam is taking over PC game sales is their sales. You almost never see a PC game on sale in a traditional brick and mortar store, however Steam constantly has very VERY cheap deals on PC games.

In short: Cataclysm going digital will hurt the sales traditional stores were hoping for regarding the next WoW expansion, but overall will have very little effect, as PC games aren’t a big concern for most stores. What brick and mortar needs to really worry about now is handhelds coming out using digital distribution and things like being able to buy Xbox 360 games on XBox Live. The next generation of consoles may be the complete death of traditional stores, as all but Nintendo will probably be digital only, as being able to charge 30% of a games sale price for the right to sell it on their store (like Apple is doing) is far too tempting to pass up. Plus this will eliminate the aftermarket for used games.

Kotaku: PC is Shit Week.

Warning: This is a pretty heavy rant with some foul language at the end. If this offends you please stop reading this post. Come back later though, there will be punch and pie.

This week is Kotaku‘s so called “PC Week”. A celebration of PC gaming, since most of the industry, and Kotaku, is focused on consoles 95% of the time. The idea is great, but the execution is more of an insult than anything.

The first question I need to ask is: Why have PC Week be THIS week? What PC games are announced that aren’t announced for consoles? What PC centric events are going on? Was it just an arbitrary week?

I consider myself a huge PC gamer. I have a 360, and at one point had a Wii, and while those consoles have some GREAT games, I just found that even if I bought them, I ended up just going back to my PC games and ignoring the console. Maybe that is because I am always on my PC, so turning on a game is very easy, as oppossed to getting up, going to the TV, turning on the 360, finding the game, starting it. Not that this is hard, just not as easy as PC games for me.

So what is my problem with Kotaku’s PC Week? Well, starting from Monday the 25th of October, the start of PC Week as near as I can tell, let’s see what some of the features have been.

Microsoft: We Are Doubling Down on PC Games.
Thank goodness they are announcing this for the fourth year in a row. Last time they tried they came out with Games for Windows Live, and we all know how beloved that is. Not to mention this time they are just making GFWL store “better”.  But they are still allowing companies to add their own DRM, so unlike Steam, I also get to not play my games after I buy them with GFWL. According to Kotaku “they will also be tapping into the massive community they’ve built with the Xbox 360.” I think we can assume that this just means I’ll be able to send messages back and forth between 360 and PC, and maybe stream Netflix on my PC, in case I don’t want to just go to the website or something…

Digital Storm’s New High-End Gaming PCs Light Up BlizzCon.
Case mods. Fine, whatever, they usually show case mods after big events anyway.

Asimov’s First Law Of PC Ads: Have Awesome Sideburns.
A picture from an old Radio Shack add…quality journalism here.

The Computer Nintendo Never Released.
Gotta love including a Nintendo story as a PC Week story. This is more of a peripheral/design story than a PC story.

The Future of PC Gaming, According To The Creator Of FarmVille.
The future of PC gaming as seen through the eyes of a man who has never made or been associated with a PC GAME. Sweet, exactly what non-PC players need to think of when they think of PC gaming. He does make one valid point though: “Finally, I think we’re going to start seeing the initial inklings of adaptive game experiences. Games are getting smart — and eventually systems, along with the management software, will monitor a player’s progress and adapt game play difficulty, mechanics and experience accordingly.” Good for you, now go back to making your apps.

The Most Awesome PC Box Art In The World.
Literally just pictures of OLD PC game box art. Thrilling and relevant.

The Many, Many Deaths Of PC Gaming.
A nice little video showing how PC gaming is either dying, or dying slowly. I know it’s meant to show how people keep saying it, and it’s still around, but honestly nothing in the actual video said that to me.

I’ve Always Wanted To Slam Dunk A Baby.
Yes, show the game where you can slam dunk a baby into a basketball net and watch it explode. Way to show how great PC gaming is.

The World’s Greatest World Of Warcraft Fan.
To the kid in this video, I love you man. You’re the massive dork inside all of us gamers. But is this really what you want to put out for your PC Week? Might as well call all PC Gamers unwashed, pimpled dorks.

Microsoft’s Computer Gave Birth To Japanese Gaming Legends.
A story about, for all intents and purposes, Microsofts first attempt at a CONSOLE. Sure it could do more, but look at the thing. If the PS3 can have linux and be a console, this thing is a console.

The Future of PC Gaming, According To The Lead Creator Of BioShock.
Seriously good stuff here, and the only thing I’ve seen on Kotaku’s PC Week that gave me hope for the PC market.

When An MMO Dies.
While an enjoyable article, it really is depressing reading about all these failed MMOs.

The Story Of The Biggest Computer Game Of All Time.
A FUCKING STORY ABOUT SOLITAIRE! SERIOUSLY? WTF? Who gives a shit? This is not ‘PC Gaming’, this is fucking SOLITAIRE! It was a card game in the real world, and it was translated with shitty graphics to the PC, that’s IT. WTF?

That is pretty much it for PC Week so far, except for all of the non-PC usual stuff that involves consoles. Am I being too hard on them? Fuck no. If they want to include more PC stuff on Kotaku, great. But to call it PC Week and then shit on it and post detritus like this the entire week? I like Kotaku, but damn this is fail.

Games List

I’ve been taking a somewhat spontaneous break from World of Warcraft, and MMO’s in general of late. I didn’t even realize I was doing it until my wife mentioned that something she sent my character came back to her, which meant it had been a while since I had logged on.

What I HAVE been doing lately is playing several single player games thanks to a great sale on Gamersgate. I didn’t even know about this site until I read it mentioned on a blog somewhere right when the week 1 sale started. I figured that since I’ve been playing all of these games, some of them older, I’d give a rundown of what I bought and what I think of it so far, and maybe a few games I’ve just been playing through again.

Mass Effect: 26 Hours (Since I installed Raptr): I’ve owned this game since it came out. I played through the game in it’s entirety back then and uninstalled it when I needed the room. When Mass Effect 2 came out I reinstalled it and, lacking a save file, played through the entire game a second time, then carried that save into Mass Effect 2. Last week I played through the game a third time, this time as a girl renegade to get a drastically different view on the story once I import it into Mass Effect 2.

Alien Swarm: < 1 Hour: This is a free game from Steam. I downloaded it and played it for about 30 minutes while I was waiting to go to school. It was fun and I’m looking forward to playing some more. Primarily a multi-player game, it is surprisingly fun to control one of the marines from a top down view. The best way I can describe it is a Left 4 Dead with aliens and a more top down/strategic view. I think I’ll really enjoy playing this one with my wife and two random people.

Red Faction: Guerrilla: 5 Hours: I’ve played this game off and on since it came out and never really gotten past the first “zone”. I finally buckled down and really blasted forward with the campaign and it’s getting interesting and holding my attention a little more. Once the “Reaver” type people are introduced it’s much more enjoyable.

Transformers: War for Cybertron: 11 Hours: I bought this due to the multiplayer preview on Xbox live. Of course I bought it for PC since I will almost always do that given the choice. I was sad to find that while the multiplayer combat was extremely fun, second only to Modern Warfare 2, there was only one match type with ANY people it it, and it had about 10 on average. This is really depressing for me. Luckily I very much enjoyed the single player campaign. At about 10 hours the single player was the perfect length. I decided to follow the Decepticon Campaign first,  then head into the Autobot Campaign and I’m glad I did. When the game came out the developers were raving about how you could play either campaign first and enjoy it and that is true. Just as you can watch any of the original Star Wars first and enjoy it. You may not have any frikkin clue as to what is going on, but you COULD do it if you wanted.

Dark Messiah of Might and Magic: 10 Hours: Again the perfect amount of time for me for an action shooter. I enjoyed this game once I realized that stealth was pretty much useless and pumped all of my talents into brutal murder. Killing people by kicking them off a platform, having them land on another enemy and force another to stumble into a wall of spikes never gets old. The story is pretty much fantasy trash but it’s enjoyable in it’s own way. The ending was anticlimactic but it was worth the $3 I paid for it.

More games are coming on this list, and I want to go into more detail on Mass Effect and Transformers, so keep an eye on the blog and I’ll be posting again soon.

Piracy is Killing PC Gaming! Abandon Ship!

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The biggest excuse most people and developers are using for abandoning the PC is piracy. They claim that piracy is destroying their profits and running entire companies out of business. I am here to tell you that this is 100% true.

Take Modern Warfare 2, one of the biggest releases in recent years. According to Kotaku Modern Warfare 2 sold 6 MILLION copies on the PS3 and Xbox 360 in it’s first month. The PC helped contribute to that, selling 170,000 copies in one month. Not surprising that it’s so low, as most people I knew with a PC AND a console inexplicably decided to go with the not as good console controls. The point however is that the PC version of Modern Warfare 2 sold 170,000 copies on the PC AFTER it announced that it would not have dedicated servers, and would cost more than the average $40 PC gamers are used to.

Now imagine just how many PC sales there would have been if it had been a PC exclusive. Not quite 6 million in it’s first month surely, but assuredly enough to stay in business. If RPG developers can make a polished 80+ hour game and make a profit with a quarter of those sales, then I think Infinity Ward would have been fine selling  170,000 copies of their five hour long single player game, and six or so maps.

But that was a year ago now, and of course piracy has gotten worse. It’s getting close to PC gaming just dying, and as proof I give you Blizzards Starcraft II. It only sold 1 million copies in its first day according to PCWorld. Let’s be clear, in one day Starcraft II sold 1 MILLION COPIES. That is at $60 a copy on the PC. Even if Starcraft II stopped selling ANY copies after one day they’ve probably made a nice profit. Of course they didn’t, and Blizzard believes it will reach 7 million by the end of their fiscal year, gaining $350 million in sales.

These two are gaming powerhouses of course and I’m sure people will point that out. They might even point out that smaller indie developers have a hard time selling enough copies to stay in business. Of course, that is how gaming has ALWAYS been. Sure, there are indie games out there that are worth $10 or $15, but it’s hard to track them down. It’s much easier on a console, such as Xbox Live Arcade. Of course, this is solved by making the PC MORE like a console, which is exactly what Steam does.

Steam makes it harder to pirate but not impossible by any means, it is a condensed store where indie developers can get exposure just like a console, and it allows games to add achievements and a community. Another thing that might help the PC industry is OnLive. OnLive seriously is a console with a PC interface when you think about it, and I think the industry might be better off forcing OnLive down our throats. It would kill the traditional view of PC gaming because OnLive would keep their hardware all the same until they did a mass upgrade, just like consoles. Is that what I want? I’m fine with it. I’ve played several hours of OnLive gaming and it’s been a very pleasant experience. It’s not like I’m rich so I can’t upgrade my graphics card to a $400 card every other month, so OnLive controlling the PC gaming market would make me pretty happy. Besides, we don’t need to concentrate on better graphics at this point, they are already pretty amazing. It might be time to work on selling PC gamers “Logic Cards” and program game AI to be smarter than a brain injured drunken bear.

In short: Make good games and people will buy them. Will far more people pirate them? Yes. Would those people have bought the game anyway? No. You can’t say “We have an 80% piracy rate” and not be misleading. Out of those 80%, perhaps only 2% would have actually bought the game in the first place. In truth the industry has no idea how much piracy is truly effecting sales, and they need to stop throwing around numbers that even they don’t understand.