That looks boring as hell
If you have been following my blog for any length of time you know that I don’t dislike games because they are sandbox games, take Fallen Earth and Ultima Online as examples. In general I dislike sandbox games due to other factors such as boring combat (Darkfall, EVE) or horrid grinding being required (Darkfall, EVE). I think however that I have discovered another reason I don’t like most sandbox games, and it’s not the elitism that leaks out of those that play them like a festering wound (not today anyway), it’s the fact that most companies, and indeed most players, seem to think that sandbox means boring.
I constantly see blogs about how people just don’t understand this sandbox game or that one. About how, if you want to have fun, you need to find something and use your imagination in order to get any enjoyment out of it. They then berate people for saying that they got bored when that person obviously just wasn’t working at it.
At some point developers and player sat around and decided that in order for a game to be sandbox it needed to have mobs, pvp, a skill system and absolutely nothing to do unless you make it happen. If this is the case why not just open up MS Paint and make something happen. If you try hard enough you WILL have fun, you just have to put in time and effort.
I think something that needs to happen to really help the sandbox genre, at least in my opinion, is for the genre and it’s players to get over itself. Would it ruin Darkfall to have more quests? Surely players would cry foul and say that their favorite sandbox was ruined because they had to go from one place to another, even though NOTHING was changed except the addition of 1000’s more quests. Would it ruin Ultima Online to have a Dungeons and Dragons Online type of immersive, interactive dungeon? How about 30 of them sprinkled throughout the game?
I’m not saying you need to FORCE people to do certain quests or go to certain dungeons, but give me some story and some developer created things to do and perhaps I wouldn’t be sitting around looking for stuff to do 90% of the time I am playing. If there were as many quests in Darkfall as there are in World of Warcraft it wouldn’t take anything away from that game, other than giving people a little direction if they CHOOSE to take it.
Instead sandbox players and developers sit back and grin, thinking about how much better they are than your average MMO player because they have to make their own fun. Sounds more like a failure on the part of the developer to me with the fanbase continuing to support the product just because they are fans.
It’s a wonder that I like some sandbox games. What usually does it is getting lucky and finding that sweet spot, that perfect moment where you experience all the game can be and then spend the rest of your game time pining for it. Kinda like heroin I hear.