Goblins–Best Race, Worst Starting Area?

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Cool Goblin’s don’t look at explosions.

I’ve had a chance to play through the goblin starting area three times now and my opinion of it has changed quite a bit. At first I thought that the zone was interesting but nothing special. By the third playthrough I realized it might be one of the worst starting zones in World of Warcraft, which is pretty sad seeing as how it’s one of the newest.

Bet let’s talk about the Goblin race in general first. Before Cataclysm dropped I was pretty sad that the Horde was getting shafted with Goblins, while the Alliance got a werewolf race. What? How does that seem fair? Especially after the Horde got shafted with Blood Elves and the Alliance got good natured demons in Burning Crusade!

Fortunately, after playing through the starting areas with both the Worgen and the Goblins, I’ve realized that the Horde actually made out better race wise than the Alliance. First of all they didn’t take the opportunity to change the human model for the Worgen. I understand not changing the normal human models because some people would get upset, but why reuse the same terrible models for the Worgen human form? Still, I guess you can just stay in Worgen form all the time and look feral and awesome. Unless you’re playing a female Worgen. As my wife pointed out, the male Worgen get glowing eyes, wolf like manes, and just look really feral. The female Worgen look more like a good natured Anubis, with big eyes and more curves than fur. It’s like they were trying to make them attractive instead of feral, so I guess score one for the furry lovers out there.

The Goblins on the other hand aren’t the terrible Goblin model we’ve seen since the launch of Vanilla. I was really worried before Cataclysm launched that it would be the same model. Thankfully it’s a beautiful redo that brings a short race to the Horde without getting cute. The only downside for the race that I’ve found, other than the starting zone which we will get to, is that after looking at the beautiful textures of the Goblin skins, when I look at any of my other characters I cringe. They look God awful comparatively, and it’s about time Blizzard added some new, high res skins for every race and gives us one free redo, while leaving the old skins for those who actually like them, or have really poor machines. I don’t want an EQII styles “replace or not” scheme, just add some new good skins.

The Starting Zone

Let’s get into the worst aspect of the Goblin race, their terrible starting area and lore. Is it unique? Absolutely. Is it beautiful? Very, especially the island you go to after you leave the starting city. So what’s the problem? Well the first problem is that I have absolutely no investment in the Goblins yet. When I play through the new Troll starting area, or the Forsaken areas, I can see the amazing changes they’ve made to the lore, and feel like a badass when Sylvanas calls me her personal murder machine. With the Goblins you get none of that, even when *SPOILER HERE! IF YOU HAVEN’T BEAT THE GOBLIN STARTING AREA YOU SHOULD GO TO THE NEXT PARAGRAPH* your capital city is destroyed by Deathwing I felt nothing for the millions of Goblins murdered or anything else that happened, if Undercity had been wiped out I would have been jumping up and down screaming.

Another problem is that, while you are supposed to be this important Goblin in your society, enough to rival the big cheese and about to become a friggin Trade Prince you’re entire time spent in the city is either doing meaningless events like picking up your friends or serving drinks at a party, instead of making you feel like a hero like the other starting areas. Sure they try and rectify this in the second island, but with all of these people who used to be your servants moments ago rising to a position of authority it just feels like your failing miserably the entire time. I never felt like I was a rising star, more like I’d just gone supernova and it was time to end it all.

This is getting a bit long, and I have many other complaints, but the biggest one is the simplest one. Your faction leader is a tool. The entire Goblin starting area pushing you to hate him and feel like he’s a tool, a chump, a piece of stinkin offal that you need to scrape from the boot of your society. Then *SPOILER AGAIN* Thrall just comes up and appoints him, not you who rivaled him and helped Thrall not be tortured to death, to leader of the Bildgewater Cartel Goblins. I have sometimes not cared much about my faction leader, such as the Night Elf chick who is meaningless past her involvment with the Stormrage brothers, and sometimes I have loves my faction leaders and thought of them as total badasses, such as Thrall or Sylvanas. Never have I thought of my faction leader as a pussy who by all rights should be dead under my boot if not for the intervention of Thrall. What happens later when they use him in lore like they did with Sylvanas and the Halls of Reflection, or Thrall and Wrynn destroying stuff in the Undercity? I’ll just remember what an asshat he was and that I should be in charge.

I’ll talk more about Cataclysm’s Faction Leader Fail later. Have a merry Christmas if you do that thing, or a happy whatever if you don’t.

Lowbie vs. Main–The Cataclysm Experience

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That’s my hunter in the front there, looking cooler than any level 40 has a right to.

To be fair I haven’t made it out of Vashj’ir or whatever the level 80-82 underwater area is called, so keep that in mind as we move forward. So far I’ve enjoyed Vashj’ir except for a few serious problems. The main one is that the respawn timer for several mob types seems broken. Mobs will respawn as you kill them, and while that’s not exactly a problem, when you combine it with the fact that you’ll probably pull more mobs than usual due to mobs not only being on your plane, but above and below you as well. To limit this I try to ‘walk’ on the sea floor as much as possible, and it helps to a limited extent.

Another problem with Vashj’ir isn’t so much with the zone, but with the number of people playing in it. The mobs respawn crazy fast so that’s not a problem, but when you swim up to an area that is supposed to be swarming with the mobs you need, and all you see is thirty players AOEing like mad in hopes of tagging one of the mobs when it spawns, it gets annoying fast. Compared to the lower level quests Vashj’ir also seems a little lacking in story. There are hundreds of quests it seems, but only a few that continue the main story. Sure most of the random side quests tie into the main story somehow, but until I got to the Battlemaiden quests I wasn’t really enjoying the story at all.

That leads me into what I think of the lowbie zones I’ve done. The first thing I want to comment on is the amazing storyline that runs you through zones at the perfect pace, revealing story bits along the way. One thing I wish the developers had included would be some of the path quests. Quests that didn’t matter in the grand scheme of things, but had little self contained stories that you would only find if you went off the main quest path and just went exploring.

Some people have expressed concern that the lowbie levels are too linear, and that it doesn’t feel as social as an MMO should. The first thing I have to say is that, unless you are playing specifically with friends, most people level solo in WoW, and have for most of it’s existence. If I’m going to be leveling mostly solo anyway, why not give me a really great single player type story? Should I just go play a single player game then? No, because I can enjoy this single player story in a duo with my wife, or if I want to do a dungeon I can gather some friends, or use the LFD tool. Besides, if you are not enjoying the single player story style of Cataclysm, you might as well cancel your pre-order for The Old Republic, because that game looks to be even more story oriented.

One of the great things about the new lowbie experience is that you don’t really have to look like a total idiot until you get to Northrend anymore. It used to be that you had mismatched gear from level 5 to level 68, when you get Northrend and got the muted brown gear that matched. Now though, if you rely completely on quest gear, you can look pretty cool as you level up. Every ten or twenty levels your quest gear will change it’s look, and you’ll be slightly mismatched for a few levels until you get the rest of your gear. Overall it’s nice to look cool early on, something I really missed from Warhammer Online.

The major drawback to the new low level experience is the old high level experience. Sure, Northrend isn’t bad really, and it’s got a few REALLY cool questlines, but in between awesome old world content and good Northrend content is the dreaded eight to ten levels of shitty Outland content. When it first came out the quests weren’t terrible, though most didn’t like Hellfire from the start, but they weren’t great either. Now, after WotLK and Cataclysm, I am seriously dreading going to Outland. It sits there, taunting me, letting me know that I may be having fun now, but the Dark Portal awaits. I don’t even care that the storyline isn’t going to flow naturally, just that there really isn’t much of a story at all in Outland. There are one or two quests per zone that might be considered part of an overall story, but until you get into raid quests it really doesn’t come together.

All in all I’m excited to tank my first Cataclysm instance still, but that’s on the back burner while I level up my Undead Hunter and my Goblin Warrior. I’m really excited for the Warrior too, as I’d love to compare his tanking ability at 85 to my Druid and Paladin when I finally get them those five levels.

The next post won’t be Cataclysm or WoW related, but until then enjoy whatever you are playing!

I’m Back! WoW is Too, and so are the tools.

Well, I’m finally back! National Novel Writing Month was fun, and it took up most of my free time. While I didn’t quite hit 50,000 words, I did manage to get over 44k and for the first time ever finish a story I started! Go me!

On to World of Warcraft and Cataclysm. Some of the talk around this is really starting to piss me off. Since December 1st I’ve been playing pretty heavily with the post shattering world of Azeroth and I have a few opinions on the new game, the new expansion and some of the reactions to those.

The first issue I’ve come across is people saying that Cataclysm “isn’t for them”. They’re assuming it’s built for new players, but poorly. Why? Well, as Pete over at Dragonchasers says:

First of all, I just mentioned the lore and the narrative. Well guess what? Those will mean *nothing* to someone brand new to WoW.

In his opinion (from what I gather from his blog posts) the biggest part of this changing the world is the lore, and it’s true that if it’s built specifically for the new player all this changed lore and the issues that the Horde and Alliance are facing now will mean very little to a new player. They won’t understand what it means to have Thrall gone, or why Vol’jin was kicked out of Orgrimmar or why that is important.

So why are people assuming it’s for the noobs? Take this quote from Spinks over at Spinksville:

I took Spinks to have a look at the new Eastern Plaguelands, now greener, less plaguey, and with less Scourge. And it wasn’t very long before I decided to leave it and just level a new alt to check out the new low level stuff. Why? It wasn’t there for level 80s. It isn’t just that the quests were trivial (they may be trivial at level also) but the NPCs’ timeline wasn’t in check with mine.

To that I say: Of course it’s not! Quest levels in World of Warcraft ARE the timeline. If you could accept a level 80 quest at level 1 and have someone run you through it the timeline would be screwed as well. Only a fresh character will have the appropriate timeline at the moment. Does that mean that Cataclysm is more for noobs and alts? NO! Just that THE EXPANSION HAS NOT COME OUT YET! Seriously people, this is the pre-patch. When the level 80-85 experience launches with Cataclysm you will get your correct timeline, your quest givers commenting on your Kingslayer title and everything else you want.

In short: People are judging the expansion before it’s launched based on a few bits Blizzard threw us early. This is of course the best way to review a product. Does this mean people don’t have some valid points? Of course not, but we’ll get into those later.

What I like about the Shattering:

I rolled one of each race to see the new opening “scenes” and was floored by some of the immediate changes. SPOILERS FROM THE FIRST FIVE MINUTES OF SOME RACES AHEAD – The ‘death’ of King Magni Bronzebeard and the takeover of Ironforge by his daughter and her Dark Iron baby nearly made me fall out of my seat! I never thought that would come back to haunt the Dwarves. Also the Forsaken having a way to create new Forsaken for the first time is an amazing change for their lore. Oh, and the new Warchief of the Horde, Garrosh Hellscream, dueling and killing Cairne Bloodhoof is just crazy. SPOILERS END.

I played through the first 35 levels of the Forsaken area, Brill, Silverpine, Hillsbrad, Arathi Highlands and Hinterlands. The first thing I want to say is that if you haven’t gone through those areas, then go to the small camp on the border of Hillsbrad Foothills, coming from Silverpine, and do the quest called “Welcome to the Machine”. Make sure to read ALL of the quest text. DO IT NOW. Did you do it? I can wait.

Ok, that is possibly the best quest I have been on in any MMO. Other than that the storyline that you move through for levels 1-20 of the Forsaken areas is like going through a really good single player game. Is the gameplay still the same? Yes. If you have an issue with that, go play something else. You don’t play Super Mario Bros. and bitch about how you just jump on things or throw fireballs. Simply put if the gameplay is boring to you, try another MMO, a single player game or wait for WoW 2 and hope. It’s just how the game does and always will play. I understand being bored of a game after over one thousand hours played, but honestly that has nothing to do with the game and everything to do with you having put in over one THOUSAND hours into the same damn game. I’m not sure there has ever been a game that has soaked up THAT much game time, and much more, from people.

 

What I don’t like about the Shattering:

Having to wait for Cataclysm to launch to run from 80 to 85, or make a Goblin, is torturous after seeing the Shattering and how great that is. It’s only a few hours away as I write this, but I’m far too tired to stay up. I’ll be seeing it tomorrow at about noon, so hopefully the servers will be up by then.

Not all of the zones were drastically redone layout wise. All of the quests seem (so far) to be much more streamlined, lore appropriate and FUN. Sadly though, some of the zones are MOSTLY the same, like Arathi Highlands. It’s ALMOST the same, but there are a few nice changes to it.

Also I didn’t get killed by Deathwing. I was really hoping he would get around more and most people would get killed DAILY. It’s such an awesome idea to have the big bad flying around and killing everything that could eventually oppose him. Also I guess I should add that I’m upset I can’t join forces with Deathwing to destroy the Horde and Alliance, and rule under him for all eternity. *cough*

That’s all I’ve got for now. What do you like/dislike about The Shattering? I’ll see you all in Cataclysm.

Cataclysm Ring the Death Knell of Brick and Mortar

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First of all I want to apologize for not posting much, NaNoWriMo, school and work have pretty much devastated my free time. Now that we have that out of the way let’s get to the meat of this post.

I’ve been reading around the blogosphere constantly about what it means that Cataclysm is offering a digital download on the day of release. Previously Blizzard has delayed the digital purchase of World of Warcraft expansions due to anger by traditional brick and mortar stores wanting a piece of the Blizzard pie. Not that they are offering it day of people are crying the death knell of Brick and Mortar stores, but I’ve got a secret for you: Cataclysm is NOT the death knell of brick and mortar game stores.

How can I possibly think that? Let’s look at the simple facts. One of the biggest games retailers as far as brick and mortar goes is GameStop. Have you been into a GameStop recently? You’d be lucky to find even a new PC release and in some cases they don’t even have a PC section! Brick and Mortar stores care more for console games and they have for several years now, ever since the real death knell of Brick and Mortar (as far as PC games is concerned) released, Steam.

Other than the traditional want for a box that many of the older gamers have, there is no reason to buy a physical copy instead of a digital in most cases. In fact in some cases it’s better to buy digital, such as Steam integration or in game bonuses. I can spend an hour going to the store and buying a physical copy, or an hour downloading it without moving. If PC games still came with large cloth maps and huge game manuals then sure I would reconsider running to the store, but as it is I live in an apartment and I don’t have enough room for the boxes I have now, let alone in the future.

Another reason Steam is taking over PC game sales is their sales. You almost never see a PC game on sale in a traditional brick and mortar store, however Steam constantly has very VERY cheap deals on PC games.

In short: Cataclysm going digital will hurt the sales traditional stores were hoping for regarding the next WoW expansion, but overall will have very little effect, as PC games aren’t a big concern for most stores. What brick and mortar needs to really worry about now is handhelds coming out using digital distribution and things like being able to buy Xbox 360 games on XBox Live. The next generation of consoles may be the complete death of traditional stores, as all but Nintendo will probably be digital only, as being able to charge 30% of a games sale price for the right to sell it on their store (like Apple is doing) is far too tempting to pass up. Plus this will eliminate the aftermarket for used games.